We do that often, many of our lights are "unsupported cheap knockoffs". I like it personally.ĭo you have the docs for the skytek cans? I'd be happy to create a fixture profile for you in LK. I saw on here that someone said "it sucked" - and didn't really go into details as to why. Once you do this, you can then hit Tab and this will set a different view of. Select MIDI and then set it to channel 16. Then, go to Link MIDI and set it to channel 16. On the top menu click Live and select Preferences. I think it died once while I was messing around with it, but I was also compiling an OpenFrameworks project, running Logic, Digital Performer and I might have had Final Cut open at the same time. Once you get Ableton Live set up with LightKey, you’re going to set up just one MIDI channel. Our cues are also really basic - I set up color 'moods' for the scene and switch them in MIDI via the backing tracks. Light key can set up the midi "buttons" to either be toggles (once for on, once again for off) or as momentary (on while held). I have a bunch of different cues set up, each mapped to a different midi note. The one before that was with a regular midi keyboard. I programmed our last show with a Korg PadKontrol: I don't see why not- it's essentially the same as what we're doing, except our lighting cues are played by the sequencer and not by a human on stage. I'm sure there are other (better?) solutions out there. We've done it in more complicated ways too, connecting midi externally between to physically separate computers (in fact that's how we play the shows back, two separate macs, one for lights one for sound). Make the final edits, quantize etc and I'm done. I then play back the backing tracks while "playing and recording" the lights on my midi keyboard or pad. Then I set the midi output of the 'light' tracks in digital perfomer to the midi input in light key. Set up all my fixtures, and create lighting cues. We play to backing tracks, so to create the shows I: I've created my own profiles for lights that don't exist in the library, and I've done a dozen maybe rock shows with it. I don't have any issues with stability, and I've found it pretty easy to use- but I'm by no means an expert at it. We're using lightkey right now for a large theatrical shock rock show. Posted a big question today, love to hear what folks come back with. Not bloody bad, Techland.I'll jump in here. This has become my favourite free roam zombie game to date and has me constantly itching to jump back in and tool around some more in its playground. With fun traversal mechanics, combat encounters, and agonising choices in the story, it could be very much worth the playtime. Parkour still plays a huge role in its gameplay.ĭying Light 2 Stay Human is a great sequel to a pretty good game.During the day, the zombies are mostly out of sight but at night, they are everywhere.Everything you do will have a consequence that will ripple unto the world around you. All of these will depend on how you make your decision and how you respond to the situations that you are in. Most of its gameplay is similar to that of the first game this time around it will play out more like an RPG with an organic plot that could lead to multiple directions. Set some 15 years before the first game, Dying Light 2 brings you to the “new dark ages,” a time that society is more likely to kill themselves rather than be eaten by the undead. The sequel to the critically-acclaimed open world zombie shooter Dying Light is here to challenge your survival skills once more.
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